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<title>Rhinoceros - CG Resource - Ресурс по компьютерной графике</title>
<link>http://cgresource.net/</link>
<language>ru</language>
<description>Rhinoceros - CG Resource - Ресурс по компьютерной графике</description>
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<title>Nextlimit Maxwell Render v2.5 x86/x64 Windows/MacOSX + All Plugins</title>
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<description><![CDATA[<div align="center"><img alt="" src="http://img593.imageshack.us/img593/1692/maxwell.jpg" /><br /><br /><br /><b>Maxwell Render</b> компании <b>Next Limit Technologies</b> представляет собой самостоятельную систему визуализации (рендеринга) трехмерных объектов, которая построена по принципу «без допущений». То есть в ее основу положены физические свойства света и поверхностей. Так как программа использует уравнения волновой теории света, это позволяет визуализировать трехмерные сцены с беспрецедентным качеством.<br /></div>]]></description>
<category><![CDATA[Программы, Плагины, AfterEffects, 3D Max, Rhinoceros, Maya, Photoshop plugins, Cinema4D, LightWave]]></category>
<dc:creator>t-mick</dc:creator>
<pubDate>Mon, 20 Dec 2010 11:30:13 +0000</pubDate>
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<title>NEXT LIMIT Maxwell Render V2.5 32Bit &amp; 64Bit With All Platform Plug-ins</title>
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<description><![CDATA[<div align="CENTER"><!--dle_image_begin:http://img513.imageshack.us/img513/315/59capturehhcopy.jpg|--><a href="http://img513.imageshack.us/img513/315/59capturehhcopy.jpg" onclick="return hs.expand(this)" ><img src="http://img513.imageshack.us/img513/315/59capturehhcopy.jpg" width="450" height="243" alt="NEXT LIMIT Maxwell Render V2.5 32Bit &amp; 64Bit With All Platform Plug-ins" title="NEXT LIMIT Maxwell Render V2.5 32Bit &amp; 64Bit With All Platform Plug-ins"  /></a><!--dle_image_end--><br /><br /><b>NEXT LIMIT Maxwell Render V2.5 32Bit & 64Bit With All Platform Plug-ins</b></div><br /><br />Maxwell Render™ is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data.<br /><br />]]></description>
<category><![CDATA[Программы, Плагины, AfterEffects, 3D Max, Rhinoceros, Maya, Photoshop plugins, Cinema4D, LightWave]]></category>
<dc:creator>maya_man</dc:creator>
<pubDate>Mon, 20 Dec 2010 09:09:40 +0000</pubDate>
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